They cant be crafted, the only way to get them is to find them, get them from a task, or buy them from a trader. In the case of implants, they are usually available in one form only. In many cases, there is not an equivalent part for every tech level - there is not always a primitive, prosthetic, bionic, and archotech version of a given part. Adds simple Archotech prosthetics that have 150 efficiency just like vanilla ones. Archotech: ultimate, futuristic replacements which cannot be crafted. * simple/bionic animal arms (UPDATE: the game doesnt consider Megasloths "animals with arms" anymore so only Monkeys can have arms!)Īll parts can be obtained from traders, except peglegs.Īll parts can be crafted at the animal prosthetics bench, after research of electricity and simple animal prostheticsĪll parts need medicine skill and 1 medicine to be installed.Īnimal Healing of old wounds requires research, min med skill of 10 and 5 normal medicine. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Spanish (Castillian)/Spanish (Latin America) by CANALETAĪ Dog Said Research Tab: Simple Animal Prosthetics, Animal Bionics, Animal Healing I finally got to do some testing, the Archotech arm is slightly worse than the advanced. Ive been asking this to myself for a while now. The 150 efficiency will affect sight, but not as much as +35. Advanced bionics from EPOE are better than arcotech. Moving, in turn, affects the following stats: Hunting Stealth, Melee Dodge. Advanced bionic eyes give a total of 170 sight bonus due to the + sight bonus it gives. Charges may be seen by hovering over the regenerator in the health menu. The implant will generate charges and use them to regenerate parts or heal various hediffs. This not only fully replaces the functionality of a normal leg - when coupled with the leg body part having a Moving importance of 50, it results in an increase in moving of 12.5 over natural for each bionic leg installed. Level 1: +75 Healing Rate, Pawn will reverse-age 10 years per year to target age. Neural Recharger: archotech brain implant that reduces the need for sleep by 75. The bionic leg has a part efficiency of 125. The death acidifier implant destroys all equipped weapons and apparel on the installed pawn on death, preventing them from being captured. Upon the users death, it releases powerful chemicals that dissolve gear in contact with the users body. Cerebral Turbocharger: archotech brain implant that increases brain efficiency by 25 and increases movement speed by 10. A chest implant for preventing enemy use of captured equipment. THIS IS COMPATIBLE WITH EPOE and RBSE, no patches needed! Prostheses, also commonly referred to as prosthetics, may refer to one of several different body part replacements unlocked by the Prosthetics research. Adds a new archotech implant and three additional archotech versions of existing implants. MODDED animals only supported if a patch for said mod is available. Please don't ask me to add/change things, I have stopped modding and am simply keeping the mod updated and trying to help people with bugsĪdds prosthetics/bionics and surgeries for VANILLA animals.
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